mirror of
https://github.com/wgh136/flutter_qjs.git
synced 2025-09-27 13:27:24 +00:00
add js module
This commit is contained in:
28
README.md
28
README.md
@@ -3,7 +3,7 @@
|
||||
* @Author: ekibun
|
||||
* @Date: 2020-08-08 08:16:50
|
||||
* @LastEditors: ekibun
|
||||
* @LastEditTime: 2020-08-26 23:02:05
|
||||
* @LastEditTime: 2020-08-27 20:55:04
|
||||
-->
|
||||
# flutter_qjs
|
||||
|
||||
@@ -13,9 +13,11 @@ A quickjs engine for flutter.
|
||||
|
||||
This plugin is a simple js engine for flutter using the `quickjs` project. Plugin currently supports Windows, Linux, and Android.
|
||||
|
||||
Each `FlutterJs` object creates a new thread that runs a simple js loop. A global async function `dart` is presented to invoke dart function, and `Promise` is supported so that you can use `await` or `then` to get external result from `dart`.
|
||||
Each `FlutterJs` object creates a new thread that runs a simple js loop.
|
||||
|
||||
Data convertion between dart and js are implemented as follow:
|
||||
ES6 module with `import` function is supported and can manage in dart with `setModuleHandler`.
|
||||
|
||||
A global async function `dart` is presented to invoke dart function, and `Promise` is supported so that you can use `await` or `then` to get external result from `dart`. Data convertion between dart and js are implemented as follow:
|
||||
|
||||
| dart | js |
|
||||
| --- | --- |
|
||||
@@ -48,7 +50,7 @@ engine = null;
|
||||
2. Call `setMethodHandler` to implements `dart` interaction. For example, you can use `Dio` to implements http in js:
|
||||
|
||||
```dart
|
||||
engine.setMethodHandler((String method, List arg) async {
|
||||
await engine.setMethodHandler((String method, List arg) async {
|
||||
switch (method) {
|
||||
case "http":
|
||||
Response response = await Dio().get(arg[0]);
|
||||
@@ -65,7 +67,21 @@ and in javascript, call `dart` function to get data:
|
||||
dart("http", "http://example.com/");
|
||||
```
|
||||
|
||||
3. Use `evaluate` to run js script, and try-catch is needed to capture exception.
|
||||
3. Call `setModuleHandler` to resolve js module. For example, you can use assets files as module:
|
||||
|
||||
```dart
|
||||
await engine.setModuleHandler((String module) async {
|
||||
return await rootBundle.loadString("js/" + module.replaceFirst(new RegExp(r".js$"), "") + ".js");
|
||||
});
|
||||
```
|
||||
|
||||
and in javascript, call `import` function to get module:
|
||||
|
||||
```javascript
|
||||
import("hello").then(({default: greet}) => greet("world"));
|
||||
```
|
||||
|
||||
4. Use `evaluate` to run js script, and try-catch is needed to capture js exception.
|
||||
|
||||
```dart
|
||||
try {
|
||||
@@ -75,4 +91,4 @@ try {
|
||||
}
|
||||
```
|
||||
|
||||
[This example](example/lib/test.dart) contains a complete demonstration on how to use this plugin.
|
||||
[This example](example/lib/main.dart) contains a complete demonstration on how to use this plugin.
|
||||
|
Reference in New Issue
Block a user