mirror of
https://github.com/wgh136/flutter_qjs.git
synced 2025-09-27 21:37:24 +00:00
update android build
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@@ -1,3 +0,0 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="soko.ekibun.flutter_qjs">
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</manifest>
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# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html
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# Sets the minimum version of CMake required to build the native library.
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cmake_minimum_required(VERSION 3.4.1)
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set(JNI_LIB_NAME qjs)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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include("${CMAKE_CURRENT_SOURCE_DIR}/../../../../cxx/quickjs.cmake")
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add_library( # Sets the name of the library.
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${JNI_LIB_NAME}
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# Sets the library as a shared library.
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SHARED
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# Provides a relative path to your source file(s).
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${CXX_LIB_DIR}/ffi.cpp )
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# Searches for a specified prebuilt library and stores the path as a
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# variable. Because CMake includes system libraries in the search path by
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# default, you only need to specify the name of the public NDK library
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# you want to add. CMake verifies that the library exists before
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# completing its build.
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find_library( # Sets the name of the path variable.
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log-lib
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# Specifies the name of the NDK library that
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# you want CMake to locate.
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log )
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# Specifies libraries CMake should link to your target library. You
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# can link multiple libraries, such as libraries you define in this
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# build script, prebuilt third-party libraries, or system libraries.
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target_link_libraries( # Specifies the target library.
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${JNI_LIB_NAME}
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quickjs
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# Links the target library to the log library
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# included in the NDK.
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${log-lib} )
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@@ -1,17 +0,0 @@
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package soko.ekibun.flutter_qjs
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import android.os.Handler
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import io.flutter.embedding.engine.plugins.FlutterPlugin
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/** FlutterQjsPlugin */
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class FlutterQjsPlugin: FlutterPlugin {
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/// The MethodChannel that will the communication between Flutter and native Android
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///
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/// This local reference serves to register the plugin with the Flutter Engine and unregister it
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/// when the Flutter Engine is detached from the Activity
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override fun onAttachedToEngine(flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) {
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}
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override fun onDetachedFromEngine(binding: FlutterPlugin.FlutterPluginBinding) {
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}
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}
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