update android build

This commit is contained in:
wgh19
2024-04-18 12:56:21 +08:00
parent 6ec3c33ed7
commit aeda79cf0d
33 changed files with 121 additions and 297 deletions

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="soko.ekibun.flutter_qjs">
</manifest>

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# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
set(JNI_LIB_NAME qjs)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
include("${CMAKE_CURRENT_SOURCE_DIR}/../../../../cxx/quickjs.cmake")
add_library( # Sets the name of the library.
${JNI_LIB_NAME}
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
${CXX_LIB_DIR}/ffi.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
${JNI_LIB_NAME}
quickjs
# Links the target library to the log library
# included in the NDK.
${log-lib} )

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package soko.ekibun.flutter_qjs
import android.os.Handler
import io.flutter.embedding.engine.plugins.FlutterPlugin
/** FlutterQjsPlugin */
class FlutterQjsPlugin: FlutterPlugin {
/// The MethodChannel that will the communication between Flutter and native Android
///
/// This local reference serves to register the plugin with the Flutter Engine and unregister it
/// when the Flutter Engine is detached from the Activity
override fun onAttachedToEngine(flutterPluginBinding: FlutterPlugin.FlutterPluginBinding) {
}
override fun onDetachedFromEngine(binding: FlutterPlugin.FlutterPluginBinding) {
}
}