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https://github.com/wgh136/flutter_qjs.git
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update readme
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* @LastEditTime: 2020-12-02 11:36:40
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-->
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## 0.2.1
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* code cleanup.
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## 0.2.0
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* breakdown change with new constructor.
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96
README.md
96
README.md
@@ -7,17 +7,38 @@
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-->
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# flutter_qjs
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A quickjs engine for flutter.
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## Feature
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This plugin is a simple js engine for flutter using the `quickjs` project with `dart:ffi`. Plugin currently supports all the platforms except web!
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Event loop of `FlutterQjs` should be implemented by calling `FlutterQjs.dispatch()`.
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## Getting Started
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ES6 module with `import` function is supported and can be managed in dart with `setModuleHandler`.
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### Basic usage
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A global function `channel` is presented to invoke dart function. Data conversion between dart and js are implemented as follow:
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Firstly, create a `FlutterQjs` object, then call `dispatch` to dispatch event loop:
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```dart
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final engine = FlutterQjs()
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engine.dispatch();
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```
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Use `evaluate` method to run js script, now you can use it synchronously, or use await to resolve `Promise`:
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```dart
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try {
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print(engine.evaluate(code ?? ''));
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} catch (e) {
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print(e.toString());
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}
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```
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Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`. Parameter `port` should be close to stop `dispatch` loop when you do not need it.
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```dart
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engine.port.close(); // stop dispatch loop
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engine.close(); // close engine
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engine = null;
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```
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Data conversion between dart and js are implemented as follow:
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| dart | js |
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| --------------------------------------------------- | ------------------ |
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@@ -31,13 +52,13 @@ A global function `channel` is presented to invoke dart function. Data conversio
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| JSFunction(...args) <br> IsolateJSFunction(...args) | function(....args) |
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| Future | Promise |
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**notice:** `function` can only be sent from js to dart. `IsolateJSFunction` always returns asynchronously.
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**notice:** `function` can only be sent from js to dart.
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## Getting Started
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### Invoke dart function
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### Run on main thread
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A global JavaScript function `channel` is presented to invoke dart function.
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1. Create a `FlutterQjs` object, pass handlers to implement js-dart interaction and resolving modules. For example, you can use `Dio` to implement http in js:
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In constructor, pass handler function to manage JavaScript call. For example, you can use `Dio` to implement http in JavaScript:
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```dart
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final engine = FlutterQjs(
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@@ -49,6 +70,21 @@ final engine = FlutterQjs(
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throw Exception("No such method");
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}
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},
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);
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```
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then, in java script you can use channel function to invoke `methodHandler`, make sure the second parameter is a list:
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```javascript
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channel("http", ["http://example.com/"]);
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```
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### Use modules
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ES6 module with `import` function is supported and can be managed in dart with `moduleHandler`:
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```dart
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final engine = FlutterQjs(
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moduleHandler: (String module) {
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if(module == "hello")
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return "export default (name) => `hello \${name}!`;";
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@@ -57,41 +93,19 @@ final engine = FlutterQjs(
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);
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```
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in javascript, `channel` function is equiped to invoke `methodHandler`, make sure the second parameter is a list:
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```javascript
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channel("http", ["http://example.com/"]);
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```
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`import` function is used to get modules:
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then in JavaScript, `import` function is used to get modules:
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```javascript
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import("hello").then(({default: greet}) => greet("world"));
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```
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**notice:** To use async function in module handler, try [Run on isolate thread](#Run-on-isolate-thread)
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**notice:** Module handler should be called only once for each module name. To reset the module cache, call `FlutterQjs.close` then `evaluate` again.
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2. Then call `dispatch` to dispatch event loop.
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```dart
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engine.dispatch();
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```
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1. Use `evaluate` to run js script, now you can use it synchronously, or use await to resolve `Promise`:
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```dart
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try {
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print(engine.evaluate(code ?? ''));
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} catch (e) {
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print(e.toString());
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}
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```
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1. Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`.
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To use async function in module handler, try [Run on isolate thread](#Run-on-isolate-thread)
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### Run on isolate thread
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1. Create a `IsolateQjs` object, pass handlers to implement js-dart interaction and resolving modules. The `methodHandler` is used in isolate, so **the handler function must be a top-level function or a static method**. Async function such as `rootBundle.loadString` can be used now to get module:
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Create a `IsolateQjs` object, pass handlers to implement js-dart interaction and resolving modules. The `methodHandler` is used in isolate, so **the handler function must be a top-level function or a static method**. Async function such as `rootBundle.loadString` can be used now to get modules:
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```dart
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dynamic methodHandler(String method, List arg) {
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@@ -112,7 +126,7 @@ final engine = IsolateQjs(
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// not need engine.dispatch();
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```
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2. Same as run on main thread, use `evaluate` to run js script. In this way, `Promise` return by `evaluate` will be automatically tracked and return the resolved data:
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Same as run on main thread, use `evaluate` to run js script. In this way, `Promise` return by `evaluate` will be automatically tracked and return the resolved data:
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```dart
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try {
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@@ -122,11 +136,11 @@ try {
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}
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```
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3. Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`.
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Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`.
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[This example](example/lib/main.dart) contains a complete demonstration on how to use this plugin.
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## For Mac & IOS developer
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## For macOS & iOS developer
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I am new to Xcode and iOS developing, and I cannot find a better way to support both simulators and real devices without combining the binary frameworks. To reduce build size, change the `s.vendored_frameworks` in `ios/flutter_qjs.podspec` to the specific framework.
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@@ -146,4 +160,4 @@ Two additional notes:
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1. quickjs built with `release` config has bug in resolving `Promise`. Please let me know if you know the solution.
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2. `ios/make.sh` limit the build architectures to avoid combine conflicts. Change the `make.sh` to support another architectures.
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2. `ios/make.sh` limits the build architectures to avoid combining conflicts. Change the `make.sh` to support another architectures.
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@@ -82,7 +82,7 @@ packages:
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path: ".."
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relative: true
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source: path
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version: "0.2.0"
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version: "0.2.1"
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flutter_test:
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dependency: "direct dev"
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description: flutter
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@@ -13,23 +13,28 @@ import 'package:ffi/ffi.dart';
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import 'package:flutter_qjs/ffi.dart';
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import 'package:flutter_qjs/wrapper.dart';
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/// Handle function to manage js call with `dart(method, ...args)` function.
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/// Handler function to manage js call.
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typedef JsMethodHandler = dynamic Function(String method, List args);
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/// Handle function to manage js module.
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/// Handler function to manage js module.
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typedef JsModuleHandler = String Function(String name);
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class FlutterQjs {
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Pointer _rt;
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Pointer _ctx;
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/// Message Port for event loop. Close it to stop dispatching event loop.
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ReceivePort port = ReceivePort();
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/// Set a handler to manage js call with `channel(method, args)` function.
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/// Handler function to manage js call with `channel(method, [...args])` function.
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JsMethodHandler methodHandler;
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/// Set a handler to manage js module.
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/// Handler function to manage js module.
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JsModuleHandler moduleHandler;
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/// Quickjs engine for flutter.
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///
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/// Pass handlers to implement js-dart interaction and resolving modules.
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FlutterQjs({this.methodHandler, this.moduleHandler});
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_ensureEngine() {
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@@ -77,7 +82,7 @@ class FlutterQjs {
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_ctx = null;
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}
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/// DispatchMessage
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/// Dispatch JavaScript Event loop.
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Future<void> dispatch() async {
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await for (var _ in port) {
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if (_rt == null) continue;
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class IsolateQjs {
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Future<SendPort> _sendPort;
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/// Set a handler to manage js call with `channel(method, args)` function.
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/// The function must be a top-level function or a static method
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/// Handler to manage js call with `channel(method, [...args])` function.
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/// The function must be a top-level function or a static method.
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JsMethodHandler methodHandler;
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/// Set a handler to manage js module.
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/// Asynchronously handler to manage js module.
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JsAsyncModuleHandler moduleHandler;
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/// Quickjs engine runing on isolate thread.
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///
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/// Pass handlers to implement js-dart interaction and resolving modules. The `methodHandler` is
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/// used in isolate, so **the handler function must be a top-level function or a static method**.
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IsolateQjs({this.methodHandler, this.moduleHandler});
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_ensureEngine() {
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@@ -257,6 +261,7 @@ class IsolateQjs {
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_sendPort = completer.future;
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}
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/// Free Runtime and close isolate thread that can be recreate when evaluate again.
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close() {
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if (_sendPort == null) return;
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_sendPort.then((sendPort) {
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@@ -267,6 +272,7 @@ class IsolateQjs {
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_sendPort = null;
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}
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/// Evaluate js script.
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Future<dynamic> evaluate(String command, {String name, int evalFlags}) async {
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_ensureEngine();
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var evaluatePort = ReceivePort();
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@@ -279,10 +285,9 @@ class IsolateQjs {
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'port': evaluatePort.sendPort,
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});
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var result = await evaluatePort.first;
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if (result['error'] == null){
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if (result['error'] == null) {
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return _decodeData(result['data'], sendPort);
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}
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else
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} else
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throw result['error'];
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}
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}
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@@ -1,6 +1,6 @@
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name: flutter_qjs
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description: This plugin is a simple js engine for flutter using the `quickjs` project. Plugin currently supports all the platforms except web!
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version: 0.2.0
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version: 0.2.1
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homepage: https://github.com/ekibun/flutter_qjs
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environment:
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