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<!--
* @Description:
* @Author: ekibun
* @Date: 2020-08-08 08:16:50
* @LastEditors: ekibun
* @LastEditTime: 2020-08-20 00:33:22
-->
# flutter_qjs
A quickjs engine for flutter.
## Feature
This plugin is a simple js engine for flutter used `quickjs` project.
Each `FlutterJs` object create a new thread that running a simple js loop. A global async function `dart` is presented to invoke dart function, and `Promise` is supported in evaluating js script so that you can use `await` or `then` to get external result from `dart`.
Data convertion between dart and js are implemented as follow:
| dart | js |
| --- | --- |
| Bool | boolean |
| Int | number |
| Double | number |
| String | string |
| Uint8List/Int32List/Int64List | ArrayBuffer |
| Float64List | number[] |
| List | Array |
| Map | Object |
| Closure(List) => Future | function(....args) |
**notice:**
1. All the `Uint8List/Int32List/Int64List` sent from dart will be converted to `ArrayBuffer` without marked the size of elements, and the `ArrayBuffer` will be converted to `Uint8List`.
2. `function` can only sent from js to dart and all the arguments will be packed in a dart `List` object.
## Getting Started
This project is a starting point for a Flutter
[plug-in package](https://flutter.dev/developing-packages/),
a specialized package that includes platform-specific implementation code for
Android and/or iOS.
1. Creat a `FlutterJs` object. Makes sure call `close` to release memory when not need it.
For help getting started with Flutter, view our
[online documentation](https://flutter.dev/docs), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
2. Call `setMethodHandler` to maintain `dart` function.
The plugin project was generated without specifying the `--platforms` flag, no platforms are currently supported.
To add platforms, run `flutter create -t plugin --platforms <platforms> .` under the same
directory. You can also find a detailed instruction on how to add platforms in the `pubspec.yaml` at https://flutter.dev/docs/development/packages-and-plugins/developing-packages#plugin-platforms.
3. Use `evaluate` to evaluate js script. Makes sure surrounding try-cacth to capture evaluating error.
[this](example/lib/test.dart) contains a fully use of this plugin.
**notice:**
To use this plugin in Linux desktop application, you must change `cxx_std_14` to `cxx_std_17` in your project's `CMakeLists.txt`.