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README.md
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README.md
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<!--
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* @Description:
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* @Author: ekibun
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* @Date: 2020-08-08 08:16:50
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* @LastEditors: ekibun
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* @LastEditTime: 2020-08-20 00:33:22
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-->
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# flutter_qjs
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A quickjs engine for flutter.
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## Feature
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This plugin is a simple js engine for flutter used `quickjs` project.
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Each `FlutterJs` object create a new thread that running a simple js loop. A global async function `dart` is presented to invoke dart function, and `Promise` is supported in evaluating js script so that you can use `await` or `then` to get external result from `dart`.
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Data convertion between dart and js are implemented as follow:
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| dart | js |
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| --- | --- |
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| Bool | boolean |
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| Int | number |
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| Double | number |
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| String | string |
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| Uint8List/Int32List/Int64List | ArrayBuffer |
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| Float64List | number[] |
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| List | Array |
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| Map | Object |
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| Closure(List) => Future | function(....args) |
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**notice:**
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1. All the `Uint8List/Int32List/Int64List` sent from dart will be converted to `ArrayBuffer` without marked the size of elements, and the `ArrayBuffer` will be converted to `Uint8List`.
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2. `function` can only sent from js to dart and all the arguments will be packed in a dart `List` object.
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## Getting Started
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This project is a starting point for a Flutter
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[plug-in package](https://flutter.dev/developing-packages/),
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a specialized package that includes platform-specific implementation code for
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Android and/or iOS.
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1. Creat a `FlutterJs` object. Makes sure call `close` to release memory when not need it.
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For help getting started with Flutter, view our
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[online documentation](https://flutter.dev/docs), which offers tutorials,
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samples, guidance on mobile development, and a full API reference.
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2. Call `setMethodHandler` to maintain `dart` function.
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The plugin project was generated without specifying the `--platforms` flag, no platforms are currently supported.
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To add platforms, run `flutter create -t plugin --platforms <platforms> .` under the same
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directory. You can also find a detailed instruction on how to add platforms in the `pubspec.yaml` at https://flutter.dev/docs/development/packages-and-plugins/developing-packages#plugin-platforms.
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3. Use `evaluate` to evaluate js script. Makes sure surrounding try-cacth to capture evaluating error.
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[this](example/lib/test.dart) contains a fully use of this plugin.
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**notice:**
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To use this plugin in Linux desktop application, you must change `cxx_std_14` to `cxx_std_17` in your project's `CMakeLists.txt`.
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@@ -3,7 +3,7 @@
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* @Author: ekibun
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* @Date: 2020-08-16 11:08:23
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* @LastEditors: ekibun
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* @LastEditTime: 2020-08-19 00:40:54
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* @LastEditTime: 2020-08-19 13:06:19
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*/
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#include <string>
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#include <unordered_map>
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@@ -55,14 +55,13 @@ namespace qjs
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}
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else if (className.compare("[D") == 0)
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{
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jobjectArray list = jniToArray(env, val);
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jsize size = env->GetArrayLength(list);
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jsize size = env->GetArrayLength((jdoubleArray)val);
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JSValue array = JS_NewArray(ctx);
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cache[val] = array;
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auto buf = env->GetDoubleArrayElements((jdoubleArray)val, 0);
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for (uint32_t i = 0; i < size; i++)
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JS_DefinePropertyValue(
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ctx, array, JS_NewAtomUInt32(ctx, i),
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javaToJs(ctx, env, env->GetObjectArrayElement(list, i), cache),
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JS_NewFloat64(ctx, buf[i]),
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JS_PROP_C_W_E);
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return array;
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}
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* @Author: ekibun
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* @Date: 2020-07-18 23:28:55
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* @LastEditors: ekibun
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* @LastEditTime: 2020-08-18 23:23:46
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* @LastEditTime: 2020-08-19 13:26:52
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*/
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import 'dart:typed_data';
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import 'package:dio/dio.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_qjs/flutter_qjs.dart';
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@@ -51,6 +53,18 @@ class _TestPageState extends State<TestPage> {
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return response.data;
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case "hello":
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return await arg[0](["hello: "]);
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case "test":
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return [
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true,
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1,
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0.5,
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"str",
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{ "key": "val", 0: 1 },
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Uint8List(2),
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Int32List(2),
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Int64List(2),
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Float64List(2),
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Float32List(2)];
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default:
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return JsMethodHandlerNotImplement();
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}
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