# flutter_qjs ![Pub](https://img.shields.io/pub/v/flutter_qjs.svg) ![Test](https://github.com/ekibun/flutter_qjs/workflows/Test/badge.svg) This plugin is a simple js engine for flutter using the `quickjs` project with `dart:ffi`. Plugin currently supports all the platforms except web! ## Getting Started ### Basic usage Firstly, create a `FlutterQjs` object, then call `dispatch` to dispatch event loop: ```dart final engine = FlutterQjs( stackSize: 1024 * 1024, // change stack size here. ); engine.dispatch(); ``` Use `evaluate` method to run js script, now you can use it synchronously, or use await to resolve `Promise`: ```dart try { print(engine.evaluate(code ?? '')); } catch (e) { print(e.toString()); } ``` Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`. Parameter `port` should be close to stop `dispatch` loop when you do not need it. ```dart try { engine.port.close(); // stop dispatch loop engine.close(); // close engine } on JSError catch(e) { print(e); // catch reference leak exception } engine = null; ``` Data conversion between dart and js are implemented as follow: | dart | js | | ----------------------- | ------------------ | | Bool | boolean | | Int | number | | Double | number | | String | string | | Uint8List | ArrayBuffer | | List | Array | | Map | Object | | Function
JSInvokable | function(....args) | | Future | Promise | | JSError | Error | | Object | DartObject | **notice:** `JSInvokable` does not extend `Function`, but can be used same as `Function`. Dart function uses named argument `thisVal` to manage js function `this`: ```dart func(arg1, arg2, {thisVal}); ``` or use `invoke` method to pass list parameters: ```dart (func as JSInvokable).invoke([arg1, arg2], thisVal); ``` `JSInvokable` returned by evaluation may increase reference of JS object. You should manually call `release` to release JS reference: ```dart (func as JSInvokable).release(); ``` ### Use modules ES6 module with `import` function is supported and can be managed in dart with `moduleHandler`: ```dart final engine = FlutterQjs( moduleHandler: (String module) { if(module == "hello") return "export default (name) => `hello \${name}!`;"; throw Exception("Module Not found"); }, ); ``` then in JavaScript, `import` function is used to get modules: ```javascript import("hello").then(({default: greet}) => greet("world")); ``` **notice:** Module handler should be called only once for each module name. To reset the module cache, call `FlutterQjs.close` then `evaluate` again. To use async function in module handler, try [Run on isolate thread](#Run-on-isolate-thread) ### Run on isolate thread Create a `IsolateQjs` object, pass handlers to resolving modules. Async function such as `rootBundle.loadString` can be used now to get modules: ```dart final engine = IsolateQjs( moduleHandler: (String module) async { return await rootBundle.loadString( "js/" + module.replaceFirst(new RegExp(r".js$"), "") + ".js"); }, ); // not need engine.dispatch(); ``` Same as run on main thread, use `evaluate` to run js script. In this way, `Promise` return by `evaluate` will be automatically tracked and return the resolved data: ```dart try { print(await engine.evaluate(code ?? '')); } catch (e) { print(e.toString()); } ``` Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`. **notice:** Make sure arguments passed to `IsolateJSFunction` are avaliable for isolate, such as primities and top level function. Method `bind` can help to pass instance function to isolate: ```dart await jsFunc(await engine.bind(({thisVal}) { // DO SOMETHING })); ``` [This example](example/lib/main.dart) contains a complete demonstration on how to use this plugin. ## Breaking change in v0.3.0 `channel` function is no longer included by default. Use js function to set dart object globally: ```dart final setToGlobalObject = await engine.evaluate("(key, val) => this[key] = val;"); await setToGlobalObject("channel", methodHandler); ```