Fix the mouse scrolling issue when multiple scroll lists are nested.

This commit is contained in:
2025-04-05 17:45:29 +08:00
parent d91bca6913
commit 118941f239
2 changed files with 65 additions and 11 deletions

View File

@@ -51,10 +51,32 @@ class _SmoothScrollProviderState extends State<SmoothScrollProvider> {
static bool _isMouseScroll = App.isDesktop;
late int id;
static int _id = 0;
var activeChildren = <int>{};
ScrollState? parent;
@override
void initState() {
_controller = widget.controller ?? ScrollController();
super.initState();
id = _id;
_id++;
}
@override
void didChangeDependencies() {
parent = ScrollState.maybeOf(context);
super.didChangeDependencies();
}
@override
void dispose() {
parent?.onChildInactive(id);
super.dispose();
}
@override
@@ -66,8 +88,7 @@ class _SmoothScrollProviderState extends State<SmoothScrollProvider> {
const BouncingScrollPhysics(),
);
}
return Listener(
behavior: HitTestBehavior.translucent,
var child = Listener(
onPointerDown: (event) {
_futurePosition = null;
if (_isMouseScroll) {
@@ -77,6 +98,9 @@ class _SmoothScrollProviderState extends State<SmoothScrollProvider> {
}
},
onPointerSignal: (pointerSignal) {
if (activeChildren.isNotEmpty) {
return;
}
if (pointerSignal is PointerScrollEvent) {
if (HardwareKeyboard.instance.isShiftPressed) {
return;
@@ -113,8 +137,14 @@ class _SmoothScrollProviderState extends State<SmoothScrollProvider> {
});
}
},
child: ScrollControllerProvider._(
child: ScrollState._(
controller: _controller,
onChildActive: (id) {
activeChildren.add(id);
},
onChildInactive: (id) {
activeChildren.remove(id);
},
child: widget.builder(
context,
_controller,
@@ -124,25 +154,49 @@ class _SmoothScrollProviderState extends State<SmoothScrollProvider> {
),
),
);
if (parent != null) {
return MouseRegion(
onEnter: (_) {
parent!.onChildActive(id);
},
onExit: (_) {
parent!.onChildInactive(id);
},
child: child,
);
}
return child;
}
}
class ScrollControllerProvider extends InheritedWidget {
const ScrollControllerProvider._({
class ScrollState extends InheritedWidget {
const ScrollState._({
required this.controller,
required super.child,
required this.onChildActive,
required this.onChildInactive,
});
final ScrollController controller;
static ScrollController of(BuildContext context) {
final ScrollControllerProvider? provider =
context.dependOnInheritedWidgetOfExactType<ScrollControllerProvider>();
return provider!.controller;
final void Function(int id) onChildActive;
final void Function(int id) onChildInactive;
static ScrollState of(BuildContext context) {
final ScrollState? provider =
context.dependOnInheritedWidgetOfExactType<ScrollState>();
return provider!;
}
static ScrollState? maybeOf(BuildContext context) {
return context.dependOnInheritedWidgetOfExactType<ScrollState>();
}
@override
bool updateShouldNotify(ScrollControllerProvider oldWidget) {
bool updateShouldNotify(ScrollState oldWidget) {
return oldWidget.controller != controller;
}
}