Add callback setting

This commit is contained in:
2025-01-18 16:07:16 +08:00
parent 16512f2711
commit d9084272e5
4 changed files with 91 additions and 4 deletions

View File

@@ -244,6 +244,8 @@ class _BodyState extends State<_Body> {
},
),
);
} else if (type == "callback") {
yield _CallbackSetting(setting: item);
}
} catch (e, s) {
Log.error("ComicSourcePage", "Failed to build a setting\n$e\n$s");
@@ -677,3 +679,48 @@ class _CheckUpdatesButtonState extends State<_CheckUpdatesButton> {
).fixHeight(32);
}
}
class _CallbackSetting extends StatefulWidget {
const _CallbackSetting({required this.setting});
final MapEntry<String, Map<String, dynamic>> setting;
@override
State<_CallbackSetting> createState() => _CallbackSettingState();
}
class _CallbackSettingState extends State<_CallbackSetting> {
String get key => widget.setting.key;
String get buttonText => widget.setting.value['buttonText'] ?? "Click";
String get title => widget.setting.value['title'] ?? key;
bool isLoading = false;
Future<void> onClick() async {
var func = widget.setting.value['callback'];
var result = func([]);
if (result is Future) {
setState(() {
isLoading = true;
});
await result;
setState(() {
isLoading = false;
});
}
}
@override
Widget build(BuildContext context) {
return ListTile(
title: Text(title.ts(key)),
trailing: Button.normal(
onPressed: onClick,
isLoading: isLoading,
child: Text(buttonText.ts(key)),
).fixHeight(32),
);
}
}