prepare_command for mac & ios

This commit is contained in:
ekibun
2020-09-26 09:51:47 -07:00
parent 7a48fac570
commit ec7c7fd7cf
12 changed files with 60 additions and 757 deletions

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@@ -11,13 +11,13 @@ A quickjs engine for flutter.
## Feature
This plugin is a simple js engine for flutter using the `quickjs` project with `dart:ffi`. Plugin currently supports Windows, Linux, and Android.
This plugin is a simple js engine for flutter using the `quickjs` project with `dart:ffi`. Plugin currently supports all the platforms except web!
Event loop of `FlutterQjs` should be implemented by calling `FlutterQjs.dispatch()`.
ES6 module with `import` function is supported and can manage in dart with `setModuleHandler`.
ES6 module with `import` function is supported and can be managed in dart with `setModuleHandler`.
A global function `convert` is presented to invoke dart function. Data convertion between dart and js are implemented as follow:
A global function `convert` is presented to invoke dart function. Data conversion between dart and js are implemented as follow:
| dart | js |
| --- | --- |
@@ -31,7 +31,7 @@ A global function `convert` is presented to invoke dart function. Data convertio
| JSFunction | function(....args) |
| Future | Promise |
**notice:** `function` can only sent from js to dart.
**notice:** `function` can only be sent from js to dart. `Promise` return by `evaluate` will be automatically tracked and return the resolved data.
## Getting Started
@@ -42,7 +42,7 @@ final engine = FlutterQjs();
await engine.dispatch();
```
2. Call `setMethodHandler` to implements `dart` interaction. For example, you can use `Dio` to implements http in js:
2. Call `setMethodHandler` to implement `dart` interaction. For example, you can use `Dio` to implement http in js:
```dart
await engine.setMethodHandler((String method, List arg) {
@@ -61,9 +61,9 @@ and in javascript, call `convert` function to get data, make sure the second mem
convert("http", ["http://example.com/"]);
```
3. Call `setModuleHandler` to resolve js module.
3. Call `setModuleHandler` to resolve the js module.
**important:** I cannot find a way to convert the sync ffi callback into an async function. So the assets files got by async function `rootBundle.loadString` cannot be used in this version. I will be appreciated that you can provied me a solution to make `ModuleHandler` async.
**important:** I cannot find a way to convert the sync ffi callback into an async function. So the assets files received by async function `rootBundle.loadString` cannot be used in this version. I will appreciate it if you can provide me a solution to make `ModuleHandler` async.
```dart
await engine.setModuleHandler((String module) {
@@ -88,6 +88,28 @@ try {
}
```
5. Method `recreate` can free quickjs runtime that can be recreated again when calling `evaluate`, it can be used to reset the module cache. Call `close` to stop `dispatch` when you do not need it.
5. Method `recreate` can destroy quickjs runtime that can be recreated again if you call `evaluate`, `recreat` can be used to reset the module cache. Call `close` to stop `dispatch` when you do not need it.
[This example](example/lib/main.dart) contains a complete demonstration on how to use this plugin.
## For Mac & IOS developer
I am new to Xcode and iOS developing, and I cannot find a better way to support both simulators and real devices without combining the binary frameworks. To reduce build size, change the `s.vendored_frameworks` in `ios/flutter_qjs.podspec` to the specific framework.
For simulator, use:
```podspec
s.vendored_frameworks = `build/Debug-iphonesimulator/ffiquickjs.framework`
```
For real device, use:
```podspec
s.vendored_frameworks = `build/Debug-iphoneos/ffiquickjs.framework`
```
Two additional notes:
1. quickjs built with `release` config has bug in resolving `Promise`. Please let me know if you know the solution.
2. `ios/make.sh` limit the build architectures to avoid combine conflicts. Change the `make.sh` to support another architectures.