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flutter_qjs/README.md
2020-08-28 10:46:54 +08:00

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<!--
* @Description:
* @Author: ekibun
* @Date: 2020-08-08 08:16:50
* @LastEditors: ekibun
* @LastEditTime: 2020-08-27 21:11:55
-->
# flutter_qjs
A quickjs engine for flutter.
## Feature
This plugin is a simple js engine for flutter using the `quickjs` project. Plugin currently supports Windows, Linux, and Android.
Each `FlutterJs` object creates a new thread that runs a simple js loop.
ES6 module with `import` function is supported and can manage in dart with `setModuleHandler`.
A global async function `dart` is presented to invoke dart function, and `Promise` is supported so that you can use `await` or `then` to get external result from `dart`. Data convertion between dart and js are implemented as follow:
| dart | js |
| --- | --- |
| Bool | boolean |
| Int | number |
| Double | number |
| String | string |
| Uint8List/Int32List/Int64List | ArrayBuffer |
| Float64List | number[] |
| List | Array |
| Map | Object |
| Closure(List) => Future | function(....args) |
**notice:**
1. All the `Uint8List/Int32List/Int64List` sent from dart will be converted to `ArrayBuffer` without marked the size of elements, and the `ArrayBuffer` will be converted to `Uint8List`.
2. `function` can only sent from js to dart and all the arguments will be packed in a dart `List` object.
## Getting Started
1. Create a `FlutterJs` object. Make sure call `destroy` to terminate thread and release memory when you don't need it.
```dart
FlutterJs engine = FlutterJs();
// do something ...
await engine.destroy();
engine = null;
```
2. Call `setMethodHandler` to implements `dart` interaction. For example, you can use `Dio` to implements http in js:
```dart
await engine.setMethodHandler((String method, List arg) async {
switch (method) {
case "http":
Response response = await Dio().get(arg[0]);
return response.data;
default:
return JsMethodHandlerNotImplement();
}
});
```
and in javascript, call `dart` function to get data:
```javascript
dart("http", "http://example.com/");
```
3. Call `setModuleHandler` to resolve js module. For example, you can use assets files as module:
```dart
await engine.setModuleHandler((String module) async {
return await rootBundle.loadString(
"js/" + module.replaceFirst(new RegExp(r".js$"), "") + ".js");
});
```
and in javascript, call `import` function to get module:
```javascript
import("hello").then(({default: greet}) => greet("world"));
```
4. Use `evaluate` to run js script, and try-catch is needed to capture js exception.
```dart
try {
print(await engine.evaluate(code ?? '', "<eval>"));
} catch (e) {
print(e.toString());
}
```
[This example](example/lib/main.dart) contains a complete demonstration on how to use this plugin.