4.4 KiB
flutter_qjs
This plugin is a simple js engine for flutter using the quickjs
project with dart:ffi
. Plugin currently supports all the platforms except web!
Getting Started
Basic usage
Firstly, create a FlutterQjs
object, then call dispatch
to dispatch event loop:
final engine = FlutterQjs(
stackSize: 1024 * 1024, // change stack size here.
);
engine.dispatch();
Use evaluate
method to run js script, now you can use it synchronously, or use await to resolve Promise
:
try {
print(engine.evaluate(code ?? ''));
} catch (e) {
print(e.toString());
}
Method close
can destroy quickjs runtime that can be recreated again if you call evaluate
. Parameter port
should be close to stop dispatch
loop when you do not need it.
engine.port.close(); // stop dispatch loop
engine.close(); // close engine
engine = null;
Data conversion between dart and js are implemented as follow:
dart | js |
---|---|
Bool | boolean |
Int | number |
Double | number |
String | string |
Uint8List | ArrayBuffer |
List | Array |
Map | Object |
Function | function(....args) |
Future | Promise |
Object | DartObject |
notice: Dart function parameter thisVal
is used to store this
in js.
Set into global object
Method setToGlobalObject
is presented to set dart object into global object.
For example, you can pass a function implement http in JavaScript with Dio
:
engine.setToGlobalObject("http", (String url) {
return Dio().get(url).then((response) => response.data);
});
then, in java script you can use http
function to invoke dart function:
http("http://example.com/");
Use modules
ES6 module with import
function is supported and can be managed in dart with moduleHandler
:
final engine = FlutterQjs(
moduleHandler: (String module) {
if(module == "hello")
return "export default (name) => `hello \${name}!`;";
throw Exception("Module Not found");
},
);
then in JavaScript, import
function is used to get modules:
import("hello").then(({default: greet}) => greet("world"));
notice: Module handler should be called only once for each module name. To reset the module cache, call FlutterQjs.close
then evaluate
again.
To use async function in module handler, try Run on isolate thread
Run on isolate thread
Create a IsolateQjs
object, pass handlers to resolving modules. Async function such as rootBundle.loadString
can be used now to get modules:
The methodHandler
is used in isolate, so the handler function must be a top-level function or a static method.
dynamic methodHandler(String method, List arg) {
switch (method) {
case "http":
return Dio().get(arg[0]).then((response) => response.data);
default:
throw Exception("No such method");
}
}
final engine = IsolateQjs(
methodHandler: methodHandler,
moduleHandler: (String module) async {
return await rootBundle.loadString(
"js/" + module.replaceFirst(new RegExp(r".js$"), "") + ".js");
},
);
// not need engine.dispatch();
Method setToGlobalObject
is still here to set dart object into global object. Use await
to make sure it is finished.
Make sure the object that can pass through isolate, For example, a top level function:
dynamic http(String url) {
return Dio().get(url).then((response) => response.data);
}
await engine.setToGlobalObject("http", http);
Same as run on main thread, use evaluate
to run js script. In this way, Promise
return by evaluate
will be automatically tracked and return the resolved data:
try {
print(await engine.evaluate(code ?? '', "<eval>"));
} catch (e) {
print(e.toString());
}
Method close
can destroy quickjs runtime that can be recreated again if you call evaluate
.
This example contains a complete demonstration on how to use this plugin.