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flutter_qjs/README.md
2020-10-03 00:40:47 +08:00

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<!--
* @Description:
* @Author: ekibun
* @Date: 2020-08-08 08:16:50
* @LastEditors: ekibun
* @LastEditTime: 2020-10-03 00:36:36
-->
# flutter_qjs
A quickjs engine for flutter.
## Feature
This plugin is a simple js engine for flutter using the `quickjs` project with `dart:ffi`. Plugin currently supports all the platforms except web!
Event loop of `FlutterQjs` should be implemented by calling `FlutterQjs.dispatch()`.
ES6 module with `import` function is supported and can be managed in dart with `setModuleHandler`.
A global function `channel` is presented to invoke dart function. Data conversion between dart and js are implemented as follow:
| dart | js |
| --- | --- |
| Bool | boolean |
| Int | number |
| Double | number |
| String | string |
| Uint8List | ArrayBuffer |
| List | Array |
| Map | Object |
| JSFunction | function(....args) |
| Future | Promise |
**notice:** `function` can only be sent from js to dart. `Promise` return by `evaluate` will be automatically tracked and return the resolved data.
## Getting Started
### Run on main thread
1. Create a `FlutterQjs` object. Call `dispatch` to dispatch event loop.
```dart
final engine = FlutterQjs();
await engine.dispatch();
```
2. Call `setMethodHandler` to implement js-dart interaction. For example, you can use `Dio` to implement http in js:
```dart
await engine.setMethodHandler((String method, List arg) {
switch (method) {
case "http":
return Dio().get(arg[0]).then((response) => response.data);
default:
throw Exception("No such method");
}
});
```
and in javascript, call `channel` function to get data, make sure the second parameter is a list:
```javascript
channel("http", ["http://example.com/"]);
```
3. Call `setModuleHandler` to resolve the js module.
~~I cannot find a way to convert the sync ffi callback into an async function. So the assets files received by async function `rootBundle.loadString` cannot be used in this version. I will appreciate it if you can provide me a solution to make `ModuleHandler` async.~~
To use async function in module handler, try [Run on isolate thread](#isolate)
```dart
await engine.setModuleHandler((String module) {
if(module == "hello") return "export default (name) => `hello \${name}!`;";
throw Exception("Module Not found");
});
```
and in javascript, call `import` function to get module:
```javascript
import("hello").then(({default: greet}) => greet("world"));
```
4. Use `evaluate` to run js script:
```dart
try {
print(await engine.evaluate(code ?? '', "<eval>"));
} catch (e) {
print(e.toString());
}
```
5. Method `recreate` can destroy quickjs runtime that can be recreated again if you call `evaluate`, `recreat` can be used to reset the module cache. Call `close` to stop `dispatch` when you do not need it.
### <span id="isolate">Run on isolate thread</span>
1. Create a `IsolateQjs` object, pass a handler to implement js-dart interaction. The handler is used in isolate, so the function must be a top-level function or a static method.
```dart
dynamic methodHandler(String method, List arg) {
switch (method) {
case "http":
return Dio().get(arg[0]).then((response) => response.data);
default:
throw Exception("No such method");
}
}
final engine = IsolateQjs(methodHandler);
// not need engine.dispatch();
```
and in javascript, call `channel` function to get data, make sure the second parameter is a list:
```javascript
channel("http", ["http://example.com/"]);
```
2. Call `setModuleHandler` to resolve the js module. Async function such as `rootBundle.loadString` can be used now to get module. The handler is called in main thread.
```dart
await engine.setModuleHandler((String module) async {
return await rootBundle.loadString(
"js/" + module.replaceFirst(new RegExp(r".js$"), "") + ".js");
});
```
and in javascript, call `import` function to get module:
```javascript
import("hello").then(({default: greet}) => greet("world"));
```
3. Same as run on main thread, use `evaluate` to run js script:
```dart
try {
print(await engine.evaluate(code ?? '', "<eval>"));
} catch (e) {
print(e.toString());
}
```
4. Method `close` (same as `recreate` in main thread) can destroy quickjs runtime that can be recreated again if you call `evaluate`.
[This example](example/lib/main.dart) contains a complete demonstration on how to use this plugin.
## For Mac & IOS developer
I am new to Xcode and iOS developing, and I cannot find a better way to support both simulators and real devices without combining the binary frameworks. To reduce build size, change the `s.vendored_frameworks` in `ios/flutter_qjs.podspec` to the specific framework.
For simulator, use:
```podspec
s.vendored_frameworks = `build/Debug-iphonesimulator/ffiquickjs.framework`
```
For real device, use:
```podspec
s.vendored_frameworks = `build/Debug-iphoneos/ffiquickjs.framework`
```
Two additional notes:
1. quickjs built with `release` config has bug in resolving `Promise`. Please let me know if you know the solution.
2. `ios/make.sh` limit the build architectures to avoid combine conflicts. Change the `make.sh` to support another architectures.