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flutter_qjs/README.md
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<!--
* @Description:
* @Author: ekibun
* @Date: 2020-08-08 08:16:50
* @LastEditors: ekibun
* @LastEditTime: 2020-10-03 00:44:41
-->
# flutter_qjs
![Pub](https://img.shields.io/pub/v/flutter_qjs.svg)
![Test](https://github.com/ekibun/flutter_qjs/workflows/Test/badge.svg)
This plugin is a simple js engine for flutter using the `quickjs` project with `dart:ffi`. Plugin currently supports all the platforms except web!
## Getting Started
### Basic usage
Firstly, create a `FlutterQjs` object, then call `dispatch` to dispatch event loop:
```dart
final engine = FlutterQjs(
stackSize: 1024 * 1024, // change stack size here.
);
engine.dispatch();
```
Use `evaluate` method to run js script, now you can use it synchronously, or use await to resolve `Promise`:
```dart
try {
print(engine.evaluate(code ?? ''));
} catch (e) {
print(e.toString());
}
```
Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`. Parameter `port` should be close to stop `dispatch` loop when you do not need it.
```dart
engine.port.close(); // stop dispatch loop
engine.close(); // close engine
engine = null;
```
Data conversion between dart and js are implemented as follow:
| dart | js |
| --------- | ------------------ |
| Bool | boolean |
| Int | number |
| Double | number |
| String | string |
| Uint8List | ArrayBuffer |
| List | Array |
| Map | Object |
| Function | function(....args) |
| Future | Promise |
| Object | DartObject |
**notice:** Dart function parameter `thisVal` is used to store `this` in js.
### Use modules
ES6 module with `import` function is supported and can be managed in dart with `moduleHandler`:
```dart
final engine = FlutterQjs(
moduleHandler: (String module) {
if(module == "hello")
return "export default (name) => `hello \${name}!`;";
throw Exception("Module Not found");
},
);
```
then in JavaScript, `import` function is used to get modules:
```javascript
import("hello").then(({default: greet}) => greet("world"));
```
**notice:** Module handler should be called only once for each module name. To reset the module cache, call `FlutterQjs.close` then `evaluate` again.
To use async function in module handler, try [Run on isolate thread](#Run-on-isolate-thread)
### Run on isolate thread
Create a `IsolateQjs` object, pass handlers to resolving modules. Async function such as `rootBundle.loadString` can be used now to get modules:
```dart
dynamic methodHandler(String method, List arg) {
switch (method) {
case "http":
return Dio().get(arg[0]).then((response) => response.data);
default:
throw Exception("No such method");
}
}
final engine = IsolateQjs(
methodHandler: methodHandler,
moduleHandler: (String module) async {
return await rootBundle.loadString(
"js/" + module.replaceFirst(new RegExp(r".js$"), "") + ".js");
},
);
// not need engine.dispatch();
```
Same as run on main thread, use `evaluate` to run js script. In this way, `Promise` return by `evaluate` will be automatically tracked and return the resolved data:
```dart
try {
print(await engine.evaluate(code ?? ''));
} catch (e) {
print(e.toString());
}
```
Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`.
**notice:** Make sure arguments passed to `IsolateJSFunction` are avaliable for isolate, such as primities and top level function. Method `bind` can help to pass instance function to isolate:
```dart
await setToGlobalObject("func", await engine.bind(() {
// DO SOMETHING
}))
```
[This example](example/lib/main.dart) contains a complete demonstration on how to use this plugin.
## Breaking change in v0.3.0
`channel` function is no longer utilized by default.
Use js function to set to global:
```dart
final setToGlobalObject = await engine.evaluate("(key, val) => this[key] = val;");
setToGlobalObject("channel", methodHandler);
```