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flutter_qjs/README.md
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<!--
* @Description:
* @Author: ekibun
* @Date: 2020-08-08 08:16:50
* @LastEditors: ekibun
* @LastEditTime: 2020-10-03 00:44:41
-->
# flutter_qjs
![Pub](https://img.shields.io/pub/v/flutter_qjs.svg)
![Test](https://github.com/ekibun/flutter_qjs/workflows/Test/badge.svg)
This plugin is a simple js engine for flutter using the `quickjs` project with `dart:ffi`. Plugin currently supports all the platforms except web!
## Getting Started
### Basic usage
Firstly, create a `FlutterQjs` object, then call `dispatch` to dispatch event loop:
```dart
final engine = FlutterQjs(
stackSize: 1024 * 1024, // change stack size here.
);
engine.dispatch();
```
Use `evaluate` method to run js script, now you can use it synchronously, or use await to resolve `Promise`:
```dart
try {
print(engine.evaluate(code ?? ''));
} catch (e) {
print(e.toString());
}
```
Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`. Parameter `port` should be close to stop `dispatch` loop when you do not need it.
```dart
try {
engine.port.close(); // stop dispatch loop
engine.close(); // close engine
} on JSError catch(e) {
print(e); // catch reference leak exception
}
engine = null;
```
Data conversion between dart and js are implemented as follow:
| dart | js |
| ----------------------- | ------------------ |
| Bool | boolean |
| Int | number |
| Double | number |
| String | string |
| Uint8List | ArrayBuffer |
| List | Array |
| Map | Object |
| Function<br>JSInvokable | function(....args) |
| Future | Promise |
| JSError | Error |
| Object | DartObject |
**notice:** `JSInvokable` does not extend `Function`, but can be used same as `Function`.
Dart function uses named argument `thisVal` to manage js function `this`:
```dart
func(arg1, arg2, {thisVal});
```
or use `invoke` method to pass list parameters:
```dart
(func as JSInvokable).invoke([arg1, arg2], thisVal);
```
`JSInvokable` returned by evaluation may increase reference of JS object.
You should manually call `release` to release JS reference:
```dart
(func as JSInvokable).release();
```
### Use modules
ES6 module with `import` function is supported and can be managed in dart with `moduleHandler`:
```dart
final engine = FlutterQjs(
moduleHandler: (String module) {
if(module == "hello")
return "export default (name) => `hello \${name}!`;";
throw Exception("Module Not found");
},
);
```
then in JavaScript, `import` function is used to get modules:
```javascript
import("hello").then(({default: greet}) => greet("world"));
```
**notice:** Module handler should be called only once for each module name. To reset the module cache, call `FlutterQjs.close` then `evaluate` again.
To use async function in module handler, try [Run on isolate thread](#Run-on-isolate-thread)
### Run on isolate thread
Create a `IsolateQjs` object, pass handlers to resolving modules. Async function such as `rootBundle.loadString` can be used now to get modules:
```dart
final engine = IsolateQjs(
moduleHandler: (String module) async {
return await rootBundle.loadString(
"js/" + module.replaceFirst(new RegExp(r".js$"), "") + ".js");
},
);
// not need engine.dispatch();
```
Same as run on main thread, use `evaluate` to run js script. In this way, `Promise` return by `evaluate` will be automatically tracked and return the resolved data:
```dart
try {
print(await engine.evaluate(code ?? ''));
} catch (e) {
print(e.toString());
}
```
Method `close` can destroy quickjs runtime that can be recreated again if you call `evaluate`.
**notice:** Make sure arguments passed to `IsolateJSFunction` are avaliable for isolate, such as primities and top level function.
Method `bind` can help to pass instance function to isolate:
```dart
await jsFunc(await engine.bind(({thisVal}) {
// DO SOMETHING
}));
```
[This example](example/lib/main.dart) contains a complete demonstration on how to use this plugin.
## Breaking change in v0.3.0
`channel` function is no longer included by default.
Use js function to set dart object globally:
```dart
final setToGlobalObject = await engine.evaluate("(key, val) => this[key] = val;");
await setToGlobalObject("channel", methodHandler);
```